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Medal of Honor Allied Assault - Spearhead: Couldn't load game?
Okay I have just installed Medal of Honor Allied Assault - Spearhead for the second time and every time I try to play on any map, the game shuts down and takes me straight to my desktop where I receive an error report in the MoHAAS console. The log is as follows:
— Common Initialization —
Medal of Honor Spearhead 2.0 win-x86 Oct 24 2002
—– FS_Startup —–
Current search path:
C:\Program Files\EA GAMES\MOHAA/mainta
C:\Program Files\EA GAMES\MOHAA\mainta\zzzzz_mp_texture_conversion.pk3 (1575 files)
C:\Program Files\EA GAMES\MOHAA\mainta\zzzz_mp_weapon_skins.pk3 (74 files)
C:\Program Files\EA GAMES\MOHAA\mainta\zzzz_mp_realistic_blood.pk3 (15 files)
C:\Program Files\EA GAMES\MOHAA\mainta\user-N3OScopeAlliesRED.pk3 (5 files)
C:\Program Files\EA GAMES\MOHAA\mainta\user- hp_124 health meter.pk3 (5 files)
C:\Program Files\EA GAMES\MOHAA\mainta\User -BAA_ICEMANS_weapons_pack.pk3 (97 files)
C:\Program Files\EA GAMES\MOHAA\mainta\pak2.pk3 (767 files)
C:\Program Files\EA GAMES\MOHAA\mainta\pak1.pk3 (6969 files)
C:\Program Files\EA GAMES\MOHAA\mainta\Da ReAlIsTiK MoD.pk3 (67 files)
C:\Program Files\EA GAMES\MOHAA/main
C:\Program Files\EA GAMES\MOHAA\main\pak6.pk3 (104 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3 (4722 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak1.pk3 (772 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak0.pk3 (11175 files)
———————-
27868 files in pk3 files
execing default.cfg
execing buildver.cfg
execing menu.cfg
execing newconfig.cfg
execing localize.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
execing newconfig.cfg
^~^~^ Can’t find localized.cfg
couldn’t exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
^~^~^ Can’t find custom.cfg
couldn’t exec custom.cfg
…detecting CPU, found Intel Pentium III
——- Input Initialization ——-
Initializing DirectInput…
Couldn’t set DI coop level
Falling back to Win32 mouse support…
——- Input Initialization Complete ——- 77
You are now setup for medium mode.
—– Client Initialization —–
Called FadeSound with: 0.000000
——————
Event system initialized: 78 classes 258 events 80496 total memory in response list
—– Initializing Renderer —-
—– R_Init —–
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\system32\opengl32.dll’ ): succeeded
…setting mode 4: 800 600 FS
…using colorsbits of 32
…calling CDS: ok
…registered window class
…created window@0,0 (800×600)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 32, 0 )
…101 PFDs found
…hardware acceleration found
…PIXELFORMAT 7 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…using GL_EXT_texture_compression_s3tc
…using GL_ARB_texture_compression
…GL_EXT_texture_env_add not found
…using WGL_EXT_swap_control
…using GL_ARB_multitexture
…ignoring GL_EXT_texture_env_combine
…using GL_EXT_compiled_vertex_array
…WGL_3DFX_gamma_control not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7800 GS/AGP/SSE2
GL_VERSION: 2.1.2
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_fragment_program
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_func_separate
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shadow_funcs
GL_EXTENSIONS: GL_EXT_stencil_two_side
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
I can still easily access all of the menus, options, multiplayer room, etc. But the game will not allow me to play ingame AT ALL, even while running on the lowest video settings. The strangest thing is that my other versions of MoHAA run perfectly fine. I can play Allied Assault and Breakthrough without any problems.
Here is some of my system/video card info if it is necessary:
System mem. range: 1024 Mb
CPU: 2539 Mhz
Video card type: NVidia GeForce
Video card driver: NVIDIA GEFORCE 7800
Video Mem. Range: 64 Mb
Note: this page doesn’t let me post the whole log because it is too long but here is the end of it:
Deallocating 0x 4 (Done)
——- Sound Shutdown Complete ——-
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…hiding window
…destroying window
…window successfully destroyed
…resetting display
…shutting down QGL
…unloading OpenGL DLL
———————–
—– Server Shutdown —–
—————————
maybe the people who are playing on that map are using a map from a patch.
download a patch and see if that works
References :