Spearhead the Job Search

2 Responses to “Spearhead the Job Search”

  1. Pyroskate says:

    Medal of Honor Allied Assault - Spearhead: Couldn't load game?
    Okay I have just installed Medal of Honor Allied Assault - Spearhead for the second time and every time I try to play on any map, the game shuts down and takes me straight to my desktop where I receive an error report in the MoHAAS console. The log is as follows:

    — Common Initialization —
    Medal of Honor Spearhead 2.0 win-x86 Oct 24 2002
    —– FS_Startup —–
    Current search path:
    C:\Program Files\EA GAMES\MOHAA/mainta
    C:\Program Files\EA GAMES\MOHAA\mainta\zzzzz_mp_texture_conversion.pk3 (1575 files)
    C:\Program Files\EA GAMES\MOHAA\mainta\zzzz_mp_weapon_skins.pk3 (74 files)
    C:\Program Files\EA GAMES\MOHAA\mainta\zzzz_mp_realistic_blood.pk3 (15 files)
    C:\Program Files\EA GAMES\MOHAA\mainta\user-N3OScopeAlliesRED.pk3 (5 files)
    C:\Program Files\EA GAMES\MOHAA\mainta\user- hp_124 health meter.pk3 (5 files)
    C:\Program Files\EA GAMES\MOHAA\mainta\User -BAA_ICEMANS_weapons_pack.pk3 (97 files)
    C:\Program Files\EA GAMES\MOHAA\mainta\pak2.pk3 (767 files)
    C:\Program Files\EA GAMES\MOHAA\mainta\pak1.pk3 (6969 files)
    C:\Program Files\EA GAMES\MOHAA\mainta\Da ReAlIsTiK MoD.pk3 (67 files)
    C:\Program Files\EA GAMES\MOHAA/main
    C:\Program Files\EA GAMES\MOHAA\main\pak6.pk3 (104 files)
    C:\Program Files\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
    C:\Program Files\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
    C:\Program Files\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
    C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3 (4722 files)
    C:\Program Files\EA GAMES\MOHAA\main\Pak1.pk3 (772 files)
    C:\Program Files\EA GAMES\MOHAA\main\Pak0.pk3 (11175 files)

    ———————-
    27868 files in pk3 files
    execing default.cfg
    execing buildver.cfg
    execing menu.cfg
    execing newconfig.cfg
    execing localize.cfg
    Config: unnamedsoldier.cfg
    execing configs/unnamedsoldier.cfg
    execing newconfig.cfg
    ^~^~^ Can’t find localized.cfg
    couldn’t exec localized.cfg
    execing autoexec.cfg
    Unknown command "fov"
    ^~^~^ Can’t find custom.cfg
    couldn’t exec custom.cfg
    …detecting CPU, found Intel Pentium III

    ——- Input Initialization ——-
    Initializing DirectInput…
    Couldn’t set DI coop level
    Falling back to Win32 mouse support…
    ——- Input Initialization Complete ——- 77
    You are now setup for medium mode.
    —– Client Initialization —–
    Called FadeSound with: 0.000000

    ——————
    Event system initialized: 78 classes 258 events 80496 total memory in response list

    —– Initializing Renderer —-
    —– R_Init —–
    Initializing OpenGL subsystem
    …initializing QGL
    …calling LoadLibrary( ‘C:\WINDOWS\system32\opengl32.dll’ ): succeeded
    …setting mode 4: 800 600 FS
    …using colorsbits of 32
    …calling CDS: ok
    …registered window class
    …created window@0,0 (800×600)
    Initializing OpenGL driver
    …getting DC: succeeded
    …GLW_ChoosePFD( 32, 32, 0 )
    …101 PFDs found
    …hardware acceleration found
    …PIXELFORMAT 7 selected
    …creating GL context: succeeded
    …making context current: succeeded
    Initializing OpenGL extensions
    …using GL_EXT_texture_compression_s3tc
    …using GL_ARB_texture_compression
    …GL_EXT_texture_env_add not found
    …using WGL_EXT_swap_control
    …using GL_ARB_multitexture
    …ignoring GL_EXT_texture_env_combine
    …using GL_EXT_compiled_vertex_array
    …WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 7800 GS/AGP/SSE2
    GL_VERSION: 2.1.2
    GL_EXTENSIONS: GL_ARB_depth_texture
    GL_EXTENSIONS: GL_ARB_fragment_program
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multisample
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_shadow
    GL_EXTENSIONS: GL_ARB_texture_border_clamp
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_buffer_object
    GL_EXTENSIONS: GL_ARB_vertex_program
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_func_separate
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shadow_funcs
    GL_EXTENSIONS: GL_EXT_stencil_two_side
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture3D
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    I can still easily access all of the menus, options, multiplayer room, etc. But the game will not allow me to play ingame AT ALL, even while running on the lowest video settings. The strangest thing is that my other versions of MoHAA run perfectly fine. I can play Allied Assault and Breakthrough without any problems.

    Here is some of my system/video card info if it is necessary:
    System mem. range: 1024 Mb
    CPU: 2539 Mhz
    Video card type: NVidia GeForce
    Video card driver: NVIDIA GEFORCE 7800
    Video Mem. Range: 64 Mb
    Note: this page doesn’t let me post the whole log because it is too long but here is the end of it:
    Deallocating 0x 4 (Done)
    ——- Sound Shutdown Complete ——-
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    …wglMakeCurrent( NULL, NULL ): success
    …deleting GL context: success
    …releasing DC: success
    …hiding window
    …destroying window
    …window successfully destroyed
    …resetting display
    …shutting down QGL
    …unloading OpenGL DLL
    ———————–
    —– Server Shutdown —–
    —————————

  2. Phil T says:

    maybe the people who are playing on that map are using a map from a patch.
    download a patch and see if that works
    References :

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Posted on February 26th, 2010 by admin and filed under find a job |
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